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The Associated Worlds
archived / minecraft
As long as we have a Minecraft server, here's a place to talk about it.
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bollocks
09:51
thats not good at all
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TotallyNotHuman 04/10/2019 9:51 AM
Since the world has been demonstrated to be unstable, what with all the mod adding we've been doing.
09:51
We should call a vote, though.
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Oh, no, the breakage was my fault due to some weird permissions errors.
09:51
Not due to more mods.
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TotallyNotHuman 04/10/2019 9:52 AM
wat
09:52
🤔
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I copy the mod updates from my desktop to the server, and for some insane reason get stuck with the UID of my desktop user instead of the server's minecraft user, and for some other insane reason the default permission on them is such that it refuses to read the JARs. So the mod is considered gone, and it breaks.
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TotallyNotHuman 04/10/2019 9:53 AM
hrmgl
09:53
How do you copy?
09:53
scp?
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Yep.
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TotallyNotHuman 04/10/2019 9:54 AM
yeah, it is of a slight dumb
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TotallyNotHuman 04/10/2019 9:54 AM
Have you tried SFTP over FileZilla?
09:54
(or just plain SFTP if you're a purist like that)
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I'm sure there's some way around it other than just chowning the files afterward (as I forgot to that time).
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TotallyNotHuman 04/10/2019 9:59 AM
Yeah, I'm pretty sure SFTP respects server-side uid and umasks.
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If we gotta do a full wipe, we gotta do a full wipe
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There is no other way to contain The Snarl
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TotallyNotHuman 04/10/2019 1:20 PM
@gollark @0111narwhalz @BizarroLand ♀ @Unknown @Xveers https://www.strawpoll.me/17782310
Vote Now! [Full recovery of the world (extremely unlikely)] [Partial recovery] [Full world wipe] [Restart from rollback point]
13:20
I think I got everyone who play/has played on the server? Please ping anyone I missed.
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Don't! I have a base somewhere!!
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Oh dear. We will be so much worse off without your tiny cobble hut.
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It's a very nice cobble hut, thanks :p
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I need that basr
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What does it contain?
14:10
I mean, if people do want a wipe or rollback. I suppose I could do something like giving them one item they had on the previous world, to make starting slightly nicer.
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Oh, his base. :P
14:13
I thought you were referring to my factory towers :p
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No, those are cool.
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Well, if you are offering items, i would accept a single vanilla diamond pick, just to speed along initial construction
14:14
Powerful, useful, but a consumable resource. So not overly gamebreaking
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Well, ping me when it gets wiped.
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TotallyNotHuman 04/11/2019 9:20 AM
@gollark you want the vote to run for a while longer? It's currently at an overwhelming majority for full wipe, though.
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Well, I've started it back up now (without the world files), since that seems to generally be popular.
09:25
I'll probably play less, since I don't really like the earlygame much.
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TotallyNotHuman 04/11/2019 11:18 AM
@Unknown
11:18
:V
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:^|
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TotallyNotHuman 04/13/2019 9:45 AM
@gollark Man you were right about earlygame. I crafted a couple of tools then logged off because of boredom. :/
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I could cheat in some midgameish stuff, but that would be cheaty.
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TotallyNotHuman 04/13/2019 9:46 AM
'twould indeed
09:47
I suppose earlygame is more fun with multiple people, like we did at the start.
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Indeed.
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0111narwhalz 04/13/2019 3:20 PM
Wait, is the server back up now?
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Yes, with a new world.
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0111narwhalz 04/13/2019 3:21 PM
Alright, cool—I might log in today.
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0111narwhalz 04/13/2019 3:34 PM
Have there been changes to the mods since the Incident?
15:37
I'm going to assume "no" and see if I get booted. :V
15:43
Alright, I'm in.
15:43
Has anyone scouted a location for the new compound yet?
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TotallyNotHuman 04/13/2019 3:54 PM
nope V:
15:54
I could join you in a bit if you want to.
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0111narwhalz 04/13/2019 4:02 PM
I'm ingame right now, but I'm going to be (briefly?) interrupted in a bit.
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TotallyNotHuman 04/13/2019 4:50 PM
@gollark By the way, did you turn on aluminum oregen? V:
16:50
If such a thing is possible.
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Well, no, and I'm not certain how. If you haven't explored too much I can work something out, if you really want it.
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TotallyNotHuman 04/13/2019 4:52 PM
I'm pretty sure TE has an option.
16:52
@0111narwhalz You want to wipe again to enable aluminum ore?
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It's fine, it'll generate in unused chunks.
16:53
I don't actually know how to enable it, as TE does not have an option.
16:54
Can you check if TE/TF aluminium ore is aluminum or aluminium?
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TotallyNotHuman 04/13/2019 4:55 PM
stby
16:57
It's aluminum ore.
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I've poked some configs, will restart later, this had better work.
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TotallyNotHuman 04/13/2019 5:07 PM
@0111narwhalz Ping me when you're back, I'm doing some testing™ :V
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0111narwhalz 04/13/2019 5:19 PM
the interruption is less brief than I was led to believe
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TotallyNotHuman 04/13/2019 5:21 PM
ohaider
17:21
:V
17:24
oh you mean you're still AFK (edited)
17:24
:V
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0111narwhalz 04/13/2019 5:24 PM
yes
17:24
V:
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0111narwhalz 04/13/2019 5:49 PM
"soon"
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0111narwhalz 04/13/2019 6:03 PM
@TotallyNotHuman I'm back now :V
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TotallyNotHuman 04/13/2019 6:03 PM
ACK
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0111narwhalz 04/13/2019 8:32 PM
I'd like to ask for either keep inventory or a gravestone mod.
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Oops!
04:31
Do remember that you can use /back.
04:35
Keepinv is configured, though. As of now. (edited)
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I don't have desktop rn 😞
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You have a laptop with minecraft on it, though, and have never had a desktop, sooo?
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TotallyNotHuman 04/14/2019 4:18 PM
How well do you think a laptop with 8GB of memory and an A4-5xxxM APU could run the modpack?
16:18
Asking for a friend.
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Well, you should be okay for RAM, probably not so for the CPU/GPU.
16:20
The best way to know is to try it, though.
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TotallyNotHuman 04/14/2019 4:20 PM
woo V:
16:20
Is Minecraft still portable? I don't have admin since it's a loaner.
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I think so. MultiMC at least runs fine as my user.
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TotallyNotHuman 04/14/2019 4:21 PM
Was hoping I could use a persistent *buntu drive while I was using it, but the wireless drivers don't play nice with Linux.
16:22
Ugh. This loaner hasn't Java installed.
16:22
Oh well, there goes that idea. 😦
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0111narwhalz 04/14/2019 4:45 PM
wireless drivers don't play nice with anyone
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TotallyNotHuman 04/14/2019 5:03 PM
hey, I'll have you know the Killer card on carbonfibre works fine
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0111narwhalz 04/14/2019 5:06 PM
Just because you won your fight with wireless drivers doesn't mean any other wireless drivers will respect you (or anyone else) any more.
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USB wireless things have worked, in my experience.
17:32
Even an ancient 802.11g Netgear one.
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Was that my one?
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I feel that what NuclearCraft really needs is the feature that - if you try to assemble the neptunium or polonium you recover in fuel reprocessing into full-sized blocks for ease of storage - blows up your crafting table and everything else for a half-km around.
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:trollface:
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Edumacational, don'ch'know.
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TotallyNotHuman 04/15/2019 6:35 PM
To be fair, if radiation is turned on, you would die of acute radiation poisoning.
18:36
And then you'd drop the blocks and irradiate that chunk to complete uninhabitability.
18:36
And then the radiation would spread to nearby chunks.
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0111narwhalz 04/15/2019 6:38 PM
All that in five minutes?
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TotallyNotHuman 04/15/2019 6:39 PM
Pretty much, yeah.
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0111narwhalz 04/15/2019 6:39 PM
note to self: do not turn radiation on
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TotallyNotHuman 04/15/2019 6:39 PM
Unless you grab some heavy duty rad-shielded armor, some radaway, and dispose of the offending blocks in a nullifier :V
18:40
Even then the area would be pretty hostile for a while.
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note to self: turn radiation on
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TotallyNotHuman 04/15/2019 6:40 PM
that's the attitude
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...radiation is off by default? Welp, no wonder I've been getting away with shit.
18:43
turns radiation on
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TotallyNotHuman 04/15/2019 6:43 PM
>dies
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has been wearing a hazmat suit
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are there shielded containers?
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TotallyNotHuman 04/15/2019 6:53 PM
Pretty sure you can transport them reasonably safely in a ME storage cell V:
18:53
But I don't think there are shielded containers, no.
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0111narwhalz 04/15/2019 6:54 PM
It looks like there's shielding on blocks, given the errors I've read from my logs.
18:54
So you could surround your storage/processing facility in lead blocks.
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Enderminion 04/15/2019 7:21 PM
deep underground
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Very deep underground.
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Actually there isn't.
10:54
The only way to reduce radiation is to not emit it or use scrubbers. You can protect yourself with armour though.
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How do 'radiation scrubbers' work, exactly?
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You feed them RF and they reduce radiation in the chunk 25%.
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I wish we had something like that irl
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0111narwhalz 04/17/2019 12:44 AM
Anyone but TNH and myself playing on the server with any kind of regularity?
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0111narwhalz 04/17/2019 1:25 AM
A question: Why is there no tough alloy block?
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Saltire shall return
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TotallyNotHuman 04/17/2019 2:02 PM
I was thinking we could do something a little different either this or next revision :V
14:02
(revision = map reset for w/e reason)
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Such as?
14:05
@Unknown NO SALTÏRE.
14:07
I can't do anything which requires actual access to the game until Friday but I do have SSH access.
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I want to be playing Minecraft, but im on vacation for the next 3 weeks XD
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It is spelt "Salt-eye-er" (edited)
14:28
Cursed warship/turtle removers (edited)
14:30
Saltire Börk: warship warship, turtle turtle, progress progress.
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TotallyNotHuman 04/17/2019 2:45 PM
@gollark Had to go to class right after I said that, but I propose a formal coop/PvP mode.
14:45
Possibly with guns if you wanna add that :V
14:46
You can either go solo faction or coop with other players.
14:46
Alliances and wars will be a thing, of course :V
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Morgrim Moon 04/17/2019 7:14 PM
you need more people for a war
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TotallyNotHuman 04/17/2019 7:50 PM
turtles would like to humbly disagree with you
19:50
as well as TNT cannons :V
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0111narwhalz 04/17/2019 8:27 PM
cover the sky with OC drones
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0111narwhalz 04/17/2019 11:35 PM
Encountered my first ever naturally spawned CofH blaze-alikes.
23:35
Thanks to TNH, we now have syringes of blitz and basalz essence.
23:36
With some luck we might even find a blizz at some point.
23:37
(no idea what it will take to spawn the things, but that's not the important part)
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I just saw war and now I'm back here.
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I would kind of like some sort of PvP thing eventually, could be fun.
10:05
Maybe in the late endgame we can do that with the stupidly OP combat stuff there is.
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I've also been looking into Minetest, a FOSS moddable Minecraft alternative, but honestly compared to MC itself it just seems bad.
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TotallyNotHuman 04/18/2019 4:18 PM
I remember playing Minetest way back in the day :V
16:18
How's it looking now?
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0111narwhalz 04/18/2019 4:18 PM
I tried that one way back when I had my Ubuntu box.
16:18
It was pretty bad then.
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TotallyNotHuman 04/18/2019 4:19 PM
yeh :V
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0111narwhalz 04/18/2019 4:19 PM
Would be interesting to see how it's grown.
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I mean, it's a lot better technically (unlimited or at least much better world height, not Java, moddable), but the content is lacking.
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TotallyNotHuman 04/18/2019 4:19 PM
What lang/API?
16:19
damn, it's five major releases in
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C++ or something with Lua modding.
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0111narwhalz 04/18/2019 4:21 PM
ooh I've been wanting to properly learn Lua for other things
16:21
If it's C++ it'll already be vastly superior to MC in terms of performance, so long as it wasn't written by a gibbon.
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It's not exactly Java's fault Minecraft is slow.
16:22
It's been getting worse version by version.
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0111narwhalz 04/18/2019 4:23 PM
True, but Java doesn't help.
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It's always Java's fault.
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TotallyNotHuman 04/18/2019 4:23 PM
as the feature creep factor of Minecraft approaches infinity, so does its RAM consumption (edited)
16:23
V:
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Everything. I mean, climate change, ocean pollution, blood diamonds, the common cold, death ...
16:24
Java.
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0111narwhalz 04/18/2019 4:24 PM
I mean, I've ported simple applications from C# to C and seen order of magnitude improvements.
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Java is installed on more than three billion devices.
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0111narwhalz 04/18/2019 4:24 PM
I don't think Java is significantly faster than C# in most usecases?
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...wait, that doesn't leave anything left to be PHP's fault.
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TotallyNotHuman 04/18/2019 4:25 PM
C# is probably faster V:
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...or Oracle's.
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0111narwhalz 04/18/2019 4:25 PM
<dwmagus> saying java is great because it works on all systems is like saying anal sex is great because it works on all genders.
😄 2
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Half of problems are Java's. Half are PHP's. 0.00000004% are JavaScript's.
16:25
It doesn't actually have integers.
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TotallyNotHuman 04/18/2019 4:25 PM
okay let's see if I remember how to write Java
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0111narwhalz 04/18/2019 4:26 PM
write like it's C#
16:26
and then throw the source in a blender
16:26
or have an aneurysm halfway through, that works too
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Write like it's C# 2.0, to be specific.
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In JS, numbers are 64-bit floats, with no ability to have integers, smaller floats or bigger floats with native operator support.
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0111narwhalz 04/18/2019 4:27 PM
[shudder]
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TotallyNotHuman 04/18/2019 4:27 PM
oh javac you want me to enforce classname-filename consistency
16:27
so be it
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0111narwhalz 04/18/2019 4:27 PM
I abuse integer division on a regular basis, so that is particularly unsettling for me.
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TotallyNotHuman 04/18/2019 4:28 PM
% mv hello.java HelloWorld.java
16:28
thank $DEITY it compiled
16:28
guess what?
16:28
it doesn't run
16:28
because Java is stupid
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0111narwhalz 04/18/2019 4:28 PM
headscratching
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I wonder if there's a Java→JS compiler.
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0111narwhalz 04/18/2019 4:29 PM
probably
16:29
There's a JS interpreter in JS
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Maybe compile the JVM to WebAssembly then use that. Hmm.
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0111narwhalz 04/18/2019 4:30 PM
I've wondered this on a fairly regular basis, but:
16:30
Does anyone actually like Java?
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WebAssembly abuse is fun. Just today I read about Mozilla using it to compile a Python interpreter to JS.
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TotallyNotHuman 04/18/2019 4:30 PM
CollegeBoard adores Java.
16:31
Which speaks volumes as to its actual technical competence and retardation :V (edited)
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Probably. Some people like OOP far too much. Some just think it's an industry standard and therefore important.
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TotallyNotHuman 04/18/2019 4:31 PM
I mean, C# implements OOP in a way that doesn't make me want to murder the person next to me :V (edited)
16:32
anyways:
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Functional programming forever! Try F#, it has decent OOP interop!
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TotallyNotHuman 04/18/2019 4:32 PM
tnh@carbonfibre ~ $ time java Main Hello world! real 0m0.084s user 0m0.069s sys 0m0.019s tnh@carbonfibre ~ $ time mono hello.exe Hello world! real 0m0.024s user 0m0.016s sys 0m0.008s
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0111narwhalz 04/18/2019 4:32 PM
I haven't tried functional programming.
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TotallyNotHuman 04/18/2019 4:32 PM
@0111narwhalz ^^
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0111narwhalz 04/18/2019 4:32 PM
well there ya go I guess :V
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Beat this.
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0111narwhalz 04/18/2019 4:33 PM
Try porting one of your Project Euler submissions over to test actual math.
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TotallyNotHuman 04/18/2019 4:33 PM
you do that—I've written them basically all in C
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If you like C, try Rust, it has nice memory management.
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TotallyNotHuman 04/18/2019 4:34 PM
malloc() or GTFO
16:34
It does look interesting, I should try it out.
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0111narwhalz 04/18/2019 4:34 PM
I've poked around with C but haven't really written anything substantial in it alone.
16:34
Just ported C# programs over to it for ‼performance‼
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I can write a hello world in it.
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TotallyNotHuman 04/18/2019 4:35 PM
I've written a (currently pseudoscientific) star generator in it :V
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I also made a C-based esolang as a joke because someone insisted compiled languages were faster.
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TotallyNotHuman 04/18/2019 4:35 PM
(still need to figure out how to fit ~10k points to a curve)
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0111narwhalz 04/18/2019 4:35 PM
I have a scheme for an esolang that's literally just C but it uses the wrong brackets.
16:35
(it's not a very good scheme)
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Mine is C but compiled with optimizations turned off and busy loops inserted.
16:36
There's a JIT compiler, which is stupidly designed too.
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0111narwhalz 04/18/2019 4:36 PM
void main)char* args( } */…/* {
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TotallyNotHuman 04/18/2019 4:37 PM
oi
16:37
int main[…], if you please
16:37
:V
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DEATH TO VOID MAIN.
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0111narwhalz 04/18/2019 4:37 PM
←obviously hasn't done anything important in C
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void** main(char* argd, long long argc) (edited)
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0111narwhalz 04/18/2019 4:38 PM
ooh I wonder if I could make my Project Euler solutions output their solution directly instead of shoving it in stdout
16:38
as a return value
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Exit codes go to 255.
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0111narwhalz 04/18/2019 4:38 PM
darn
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TotallyNotHuman 04/18/2019 4:38 PM
also nonzero exit code = you done fucked up
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0111narwhalz 04/18/2019 4:39 PM
I know that's not right but I find the idea amusing :V
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Among my collection of personally-written maliceware is the C library designed to crash horribly if main() returned anything other than int. "Undefined behavior, motherforker! That means if I want, I can make it delete all your files and dance the bolero!"
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TotallyNotHuman 04/18/2019 4:39 PM
How would you return non-integer values?
16:39
That makes no sense :V
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Lax compilers.
16:39
Void main got popular, so they just allow it.
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TotallyNotHuman 04/18/2019 4:39 PM
shakes fist
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(Other fine products include the web server plugin to return 404 to any requests for the root URL that failed to include the trailing slash.)
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0111narwhalz 04/18/2019 4:40 PM
my programs don't need to end for anything but completion or runtime exceptions so I don't really care about return value
16:41
Either it works or it coughs up blood all over stdout anyway.
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Basically, my WHY JIT compiler sticks your actual code into a skeleton with the busy loop, then embeds that into a shell script which writes a C compiler (embedded at the end of the script using a bizarre quirk of shell scripts where you can just stick anything in after an exit and it won't care) to a temporary file, writes the skeletoned code into another one from a heredoc, executes the C compiler temporary file with the code temporary file as input (it outputs to another temporary file), executes the result, and exits with the return code. (edited)
16:41
All in less than two kilobytes of Python! I think!
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TotallyNotHuman 04/18/2019 4:42 PM
that sounds sadistically amusing
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0111narwhalz 04/18/2019 4:42 PM
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Hmm, it seems to be >2KB.
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0111narwhalz 04/18/2019 4:43 PM
site title relatable
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My other contribution to esolangs is Embedded HQ9+.
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0111narwhalz 04/18/2019 4:45 PM
"below I would like to prevent WHYJIT" if only you'd been successful in preventing it
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Oops. Typo.
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0111narwhalz 04/18/2019 4:45 PM
I like it as it is :V
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Maybe in should keep it, yes.
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TotallyNotHuman 04/18/2019 4:45 PM
seconded
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It even has custom "optimization" levels.
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0111narwhalz 04/18/2019 4:55 PM
Anyways, on the subject of Minetest: It looks like it might be a worthy game now.
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0111narwhalz 04/18/2019 5:51 PM
okay looking at the mods section I have discovered one called Advanced Trains
17:52
which looks like it has the potential for spaghet madness
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More so than Railcraft?
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0111narwhalz 04/18/2019 5:55 PM
(this is Minetest, by the way)
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...ah. Never mind.
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0111narwhalz 04/18/2019 5:55 PM
Well, it has rails that can turn 30°.
17:56
From the screenshots it looks like the game also handles slabs in a slightly less dumb way? But that's hard to ascertain.
17:58
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There seems to be one, and only one, industrial mod with power and stuff, called Technic.
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0111narwhalz 04/18/2019 6:03 PM
Its recipes look suspiciously IC2-flavored V:
18:04
content database has tags but you can't click them
18:06
There're other industrial mods if you look on the content DB.
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I know, who thought that was a good idea?!
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0111narwhalz 04/18/2019 6:09 PM
Someone who was wrong
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Or just forgot to. I hope.
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TotallyNotHuman 04/18/2019 6:11 PM
a minetest server could potentially be interesting :V
18:11
Are there PvP-friendly mods?
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0111narwhalz 04/18/2019 6:12 PM
there's a gun mod, if that helps :V
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TotallyNotHuman 04/18/2019 6:12 PM
sold
18:15
It's probably not as elegant as Minecraft actual, but the entry barrier is much lower :V
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It might run on things with fewer than a terabyte of RAM and 6 cores, which is good.
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0111narwhalz 04/18/2019 6:33 PM
inb4 channel rename to #mine*
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0111narwhalz 04/18/2019 9:26 PM
so just installed Minetest to try it out
21:26
and holy shit it loads instantly
21:31
It feels a little floaty.
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0111narwhalz 04/18/2019 10:21 PM
…ceiling torches‽
22:26
huh, there's no light gray
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TotallyNotHuman 04/19/2019 1:50 PM
←is actually stupid
13:50
←put mending moss on a petramor tool
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I have never found petramor to actually work well.
13:50
Especially since in MC your pickaxe is effectively a multitool.
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0111narwhalz 04/19/2019 1:54 PM
Yeah, I looked it up and apparently it's a one in ten chance to restore five durability.
13:54
What even is the point? :V
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I would generally do something slightly ridiculous like just repair it manually every few days, or emboss a wood part.
13:54
Wood gives it completely free but slow self-repair.
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0111narwhalz 04/19/2019 1:55 PM
Yeah.
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TotallyNotHuman 04/19/2019 1:55 PM
Yeah, wood is nice for earlygame self-repair.
13:55
Mending moss is great once you have the means to craft it, though.
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And arguably for later-game stuff like axes you won't use much.
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TotallyNotHuman 04/19/2019 1:55 PM
I'm still using a stone hatchet V:
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0111narwhalz 04/19/2019 1:55 PM
dude at least use flint
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I like to make all of my tools with weird unique configurations which kind of make sense for no good reason.
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TotallyNotHuman 04/19/2019 1:56 PM
Is it noticeably better?
13:56
I might do flint :V
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0111narwhalz 04/19/2019 1:56 PM
Yeah, durability is substantially higher.
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TotallyNotHuman 04/19/2019 1:56 PM
ah okay
13:56
Only my weapons and pick have some sort of unique configuration :V
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If you use a flint head, you may have problems.
13:57
Since flint is slightly hard to get.
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TotallyNotHuman 04/19/2019 1:57 PM
Others are just generic wooden handle and whatever cheap stuff for the head.
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Versus stone, I mean.
13:57
Every time I make a tool, I end up reading half of the materials bit of Materials & You for some reason.
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TotallyNotHuman 04/19/2019 1:58 PM
flint is just 3 gravel :V
13:58
And gravel is just cobble in the pulveriser.
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Which is very slightly more annoying than cobble!¬
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0111narwhalz 04/19/2019 1:58 PM
My pickaxe has a hard carbon head.
13:58
Because I found some diamonds in loot.
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I normally try and go stone → steel/obsidian → cobalt.
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0111narwhalz 04/19/2019 1:59 PM
(and a tough alloy handle)
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TotallyNotHuman 04/19/2019 1:59 PM
I had an electrum pick during Revision 1, but the durability left something to be desired :V
13:59
Especially because I can't spam diamonds out the wazoo to boost it now. (edited)
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0111narwhalz 04/19/2019 2:00 PM
I think electrum is neat, but it's maybe not great for picks.
14:00
Worked real well for my crossbow though.
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Maybe as an auxiliary part on swords...
14:00
I'd never use a crossbow, since Plethora has lasers, and TiC has shurikens.
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0111narwhalz 04/19/2019 2:00 PM
hmm
14:01
shuriken w/ mending moss sounds like it could be a blast
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Or just stupid, stupid amounts of Unbreakable.
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0111narwhalz 04/19/2019 2:01 PM
hm
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Er, Unbreaking, the obsidian modifier, whatever.
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0111narwhalz 04/19/2019 2:01 PM
Do traits stack?
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No, but on shurikens you get the head/extra traits from everything, I think.
14:02
Actually, yes, they do.
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0111narwhalz 04/19/2019 2:02 PM
hm
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I mean the modifier, though.
14:02
Reinforced, that's it.
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TotallyNotHuman 04/19/2019 2:02 PM
Auxiliary tools upgraded to flint :V
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0111narwhalz 04/19/2019 2:03 PM
Two ardite components would bring the petramor up to break-even.
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TotallyNotHuman 04/19/2019 2:03 PM
To be honest, 1.5x isn't what I'd call "substantial" but it's nice nonetheless.
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Break-even if you only mine stone.
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0111narwhalz 04/19/2019 2:03 PM
1.5x is definitely substantial
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5 Reinforceds and your tool takes no damage at all ever. Manyullyn blades + embossed paper gives you 6 modifiers, so use one for sharpness or something and you can do something like 7 damage per shot.
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TotallyNotHuman 04/19/2019 2:03 PM
pff, yeh, 1.5x stone's base 132
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0111narwhalz 04/19/2019 2:03 PM
Can you emboss multiple distinct components?
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Nope!
14:04
One embossment per tool.
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0111narwhalz 04/19/2019 2:04 PM
darn
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With a kinetic augment, you can make turtles fire shurikens. But with no control over direction (they go straight in the direction it's pointing).
14:04
In constant unending streams of lagginess.
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0111narwhalz 04/19/2019 2:05 PM
If you don't have the ammo stack in your inventory, can you still pick projectiles up?
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Don't think so.
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In the mods-worth-looking-at list - although it's a worldgen mod, so of limited use to you now - take a look at Worley's Caves, if you haven't already.
16:09
A complete cave generation overhaul with Worley noise
16:09
Makes cavern systems and mining much, much more interesting.
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Cool, though I find caving kind of scary.
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0111narwhalz 04/19/2019 4:09 PM
"interesting" caves
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Bigger, ridiculously branching ones.
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0111narwhalz 04/19/2019 4:10 PM
"elytra cave-diving" sold
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If only MC had cubic chunks...
16:10
There is actually a cubic chunks mod for infinite world height, but I didn't install it for compatibility reasons.
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Yeah. I have tried it, but it breaks more or less everything.
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BizarroLand ♀ 04/19/2019 4:13 PM
elytra can only glide right, not fly?
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Yep!
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BizarroLand ♀ 04/19/2019 4:14 PM
Mojang ought to make updrafts/downdrafts to make flight a tad more prolonged
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They did, I think.
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But jetpack spelunkery.
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On Switchcraft (1.12 computercraft server) people have kind of hacked in flight via the kinetic augment.
16:14
The latest versions of this even have some flight overlays, it's very cool.
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BizarroLand ♀ 04/19/2019 4:14 PM
As it is even jumping from a mountain makes you land back on the ground in about a minute
16:15
It doesn't last long enough to let you really absorb the feeling of flight
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With kinetic augment (maybe psi on my server) boosts you can get infinite flight at crazy speeds.
16:15
Also, constant deaths from kinetic energy.
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TotallyNotHuman 04/19/2019 4:17 PM
Well, you can fly with firework rockets :V
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BizarroLand ♀ 04/19/2019 4:17 PM
not until 1.14
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TotallyNotHuman 04/19/2019 4:17 PM
falsehood
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BizarroLand ♀ 04/19/2019 4:17 PM
when does 1.14 come out anyway
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TotallyNotHuman 04/19/2019 4:17 PM
I remember doing it on a 12.2/13 server.
16:17
(don't remember which)
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Yep, you can use fireworks and have been able to since elytræ were introduced.
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0111narwhalz 04/19/2019 4:30 PM
You can also shoot yourself in the arse with a punch bow.
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0111narwhalz 04/19/2019 8:27 PM
So, having played Minetest for a little while today, I've come to the conclusion that it just doesn't feel quite right somehow.
20:27
I think most of it's in the UI, though?
20:28
Maybe my install is misconfigured, but there's text clipping all over the place.
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TotallyNotHuman 04/19/2019 8:28 PM
you wanna hop on the server in a bit? :V
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0111narwhalz 04/19/2019 8:29 PM
if "in a bit" = "like thirty seconds"
20:29
yes
20:29
However, for its UI flaws, it runs very well.
20:30
Uses only about as much memory as each of my browser threads, and for the most part only a small amount of CPU.
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TotallyNotHuman 04/19/2019 9:30 PM
@0111narwhalz sorry mate, session error
21:30
relogging :V
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0111narwhalz 04/19/2019 9:30 PM
:V
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so what's this Minetest stuff?
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0111narwhalz 04/19/2019 11:02 PM
FLOSS voxel game
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It's technically better than Minecraft itself (apart from the limited world size, I guess), but somehow lacking.
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0111narwhalz 04/20/2019 5:09 AM
eh, sixty kilometers isn't limiting unless you're getting real crazy
05:10
The main problem I see with it is the UI.
05:10
There's Factorio, which is meticulously engineered and crisp and responsive.
05:11
Then there's Minecraft, which is pretty middle-of the road.
05:11
It's not perfect, but it works well and everyone pretty much groks it.
05:11
And then there's Minetest.
05:12
Ugly, huge, text clipping and apparently zero line flow control, and clunky.
05:13
Wpnder if there's a mod for that V:
05:15
It's like a game shipped with the default Unity IMGui
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I want a mod where you can actually do this, somehow.
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0111narwhalz 04/20/2019 1:54 PM
If you had orthographic projection and very careful placement of orphaned source blocks, you could pull it off.
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TotallyNotHuman 04/20/2019 3:03 PM
@0111narwhalz you playing Minecraft?
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0111narwhalz 04/20/2019 4:09 PM
not right now no
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TotallyNotHuman 04/20/2019 4:10 PM
will you be soon(tm)?
16:15
guess not
16:15
:V
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TotallyNotHuman 04/20/2019 4:31 PM
ehh, just ping me when you get on @0111narwhalz
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0111narwhalz 04/20/2019 6:10 PM
@gollark Update to Thermal Logi—just say the word when you want to update the server.
18:10
also @TotallyNotHuman I'm joining the server, but you'll probably figure that out momentarily anyway
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TotallyNotHuman 04/20/2019 6:11 PM
ACK (edited)
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0111narwhalz 04/20/2019 11:17 PM
so can mobs see through clear glass?
23:20
@TotallyNotHuman Did you make any of stab/centrifuge/encaptulator?
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TotallyNotHuman 04/20/2019 11:21 PM
yes in my inventory V:
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0111narwhalz 04/20/2019 11:21 PM
could you drop those off please
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TotallyNotHuman 04/20/2019 11:21 PM
I'm mining (in Elite), will return to Minecraft once my hold's full. (edited)
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0111narwhalz 04/20/2019 11:21 PM
ACK
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0111narwhalz 04/20/2019 11:56 PM
how big is your hold :V
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TotallyNotHuman 04/20/2019 11:57 PM
300 tons but I decided to end the run early at 138t
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0111narwhalz 04/20/2019 11:57 PM
V:
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TotallyNotHuman 04/20/2019 11:57 PM
will sell and then log into Minecraft
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TotallyNotHuman 04/21/2019 12:08 AM
@0111narwhalz transbooting
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0111narwhalz 04/21/2019 12:08 AM
hey just a note for the future
00:09
please don't log off with the wrench :V
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Morgrim Moon 04/21/2019 12:09 AM
is it really that hard to make another wrench?
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TotallyNotHuman 04/21/2019 12:10 AM
it's not but I had the communal wrench
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0111narwhalz 04/21/2019 12:10 AM
I don't want to have a rack full of wrenches :V
00:11
"where's the 10mm socket?"
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TotallyNotHuman 04/21/2019 12:11 AM
It's bad enough that IC2 and TE wrenches aren't interchangeable :V
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0111narwhalz 04/21/2019 12:11 AM
and IC2 wrenches have durability
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TotallyNotHuman 04/21/2019 12:11 AM
shudders
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TotallyNotHuman 04/21/2019 1:48 AM
@0111narwhalz Steam/Magmatic Dynamo testing (Hardened) Used 1 bucket of blazing pyrotheum and minimum amount of coolant. Unaugmented: 2.00M RF @ 60 RF/t Isentropic Reservoir: 3.00M RF @ 240 RF/t, 1:1 pyrotheum:cryotheum Boiler Conversion: 2.40M RF @ 240 RF/t, 1:4.8 pyrotheum:water
01:49
The boiler thing is probably just a sidegrade at best, and only really an upgrade if you don't want to burn cryotheum.
01:49
But isentropic is still better :V
01:49
anyways I'm off as well
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0111narwhalz 04/21/2019 1:49 AM
:V
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TotallyNotHuman 04/21/2019 1:50 AM
I dunno what the powergen is with water as coolant in isentropic, but it'd probably be similar :V
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0111narwhalz 04/21/2019 1:51 AM
cryo is better coolant for sure
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Isentropic with water doubles it!
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https://stats.osmarks.tk I now have a nice monitoring dashboard up for the server so you can see just how awfully inefficient Minecraft is.
Unparalleled insights, in real-time, of everything happening on your Linux systems and applications, with stunning, interactive web dashboards and powerful performance and health alarms.
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TotallyNotHuman 04/21/2019 12:17 PM
ooh, that's really neat
12:17
bloody hell that's a lot of used RAM though
12:17
shakes fist at Java
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You can also see giant CPU spikes from GCing.
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TotallyNotHuman 04/21/2019 12:20 PM
You should come play :V
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Oh, are you on?
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TotallyNotHuman 04/21/2019 12:20 PM
We've got a magmatic dynamo on pyrotheum as our main power source :V
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That explains the CPU spike.
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TotallyNotHuman 04/21/2019 12:20 PM
not quite yet
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How do you make pyrotheum reliably?
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TotallyNotHuman 04/21/2019 12:20 PM
Narwhalz silktouch'd a blaze spawner.
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... you can do that?
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TotallyNotHuman 04/21/2019 12:20 PM
yes
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Anyway, I probably would join, but factorio.
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TotallyNotHuman 04/21/2019 12:20 PM
Apostheosis (or however the bloody hell you spell that) is a great drug.
12:21
Ah, yes, factorio.
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I'm messing around a bit on a multiplayer game.
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TotallyNotHuman 04/21/2019 12:39 PM
@0111narwhalz So the boiler/turbine thing is probably most noticeable on steam dynamæ.
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I will probably join eventually, this seems cool.
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TotallyNotHuman 04/21/2019 12:40 PM
One block of coal coke produces 400k RF normally, but produces close to 920k in the boiler→turbine setup.
12:40
I'm still doing some testing with the isentropic reservoir thing, but will hop on soon™.
12:46
new results are inWater coolant: 2.30M RF @ 240 RF/t, 1:9.2b pyrotheum:water Cryocoolant: 3.00M RF @ 240 RF/t, 1:1b pyrotheum:cryotheum
12:46
so I guess the boiler is still more efficient
12:47
Guess I'll do that upgrade then.
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Boilers are awesome powe sources
12:49
Low or high pressure?
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0111narwhalz 04/21/2019 12:49 PM
not Railcraft boiler
12:49
boiler augment on TE dynamos
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0111narwhalz 04/21/2019 12:51 PM
although I am curious about Railcraft powergen off TE-boiled steam
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Ought to work.
12:51
It won't spin up and down as easily, though.
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0111narwhalz 04/21/2019 12:53 PM
If we have a heavy baseline load we could use that for the steady load and TE dynamos for dynamic loads.
12:53
Or just real big batteries.
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TotallyNotHuman 04/21/2019 12:53 PM
[UUM intensifies]
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The server has RFTools Power for all your needlessly big battery, er, needs.
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TotallyNotHuman 04/21/2019 12:54 PM
@0111narwhalz also we're out of redstone so if you don't mind I'll just sandflux all the redstone we have
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0111narwhalz 04/21/2019 12:55 PM
yeah that's the correct redstone ore process
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TotallyNotHuman 04/21/2019 12:56 PM
yeah but you wanted to tectonify it to get cinnabar
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0111narwhalz 04/21/2019 12:56 PM
nah
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TotallyNotHuman 04/21/2019 12:56 PM
that's why I asked
12:56
okay
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0111narwhalz 04/21/2019 12:56 PM
Transpose cinnabar ore.
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TotallyNotHuman 04/21/2019 5:38 PM
@gollark Hey could you add Redstone Arsenal and the mod that makes TC play nice with Thermal?
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There are loads of integration mods. I don't like their balance choices. Redstone Arsenal, sure.
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TotallyNotHuman 04/21/2019 5:39 PM
I don't remember what the latter is but you can make tools with signalum etc. with it.
17:40
Maybe Construct's Armory as well since RSA is pretty infeasible for midgame? :V
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Pfft, who needs armor.
17:41
You could try botania or psi armor.
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TotallyNotHuman 04/21/2019 5:41 PM
right :V
17:41
Hmm, RSA seems to be pretty expensive compared to IC2 armor/tools though.
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With the magic of quarries, you can ignore all material costs!
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TotallyNotHuman 04/21/2019 5:42 PM
(also maybe SimplyJetpacks so we don't need bloody iridium to mount them V:)
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I started Minecraft back up, RAM use warnings again, yay.
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TotallyNotHuman 04/21/2019 5:42 PM
woo
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It uses about forty times more RAM than every other piece of software I run!
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TotallyNotHuman 04/21/2019 5:45 PM
Yea or nay on the simplyjetpacks thing?
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I'll put it down as "probably".
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TotallyNotHuman 04/21/2019 5:45 PM
(feel you on the RAM hog though)
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I mean, ECC DDR3 isn't too expensive now, but it's annoying...
17:46
It's times like these when I wish technically better voxel games had actually taken off.
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TotallyNotHuman 04/21/2019 5:46 PM
ugh, ECC?
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Yep, it's an old enterprise server.
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TotallyNotHuman 04/21/2019 5:46 PM
The one hosting the Minecraft server?
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Yep!
17:47
It would actually be more expensive, even counting the difference in power costs, to build a new server with modern hardware.
17:47
Although what was "high-end server" specs eight years ago is now "mid-low-end desktop".
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TotallyNotHuman 04/21/2019 5:47 PM
[Moore's Law intensifies]
17:48
At least you can still get DDR3 ECC :V
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Moore's Law is about transistors per chip, and I think is mostly dead now.
17:48
Higher core counts weren't really even around until 2017 when AMD actually started competing and made Intel do things.
17:48
(more than 4 cores on the mainstream desktop socket)
17:50
Anyway, on the subject of voxel games, I've seen interesting researchy implementations based on sparse octrees, which seem pretty good for compressing worlds, if not processing them more efficiently.
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TotallyNotHuman 04/21/2019 5:50 PM
RE: TiC/Thermal integration, it lets you use pyrotheum as smeltery fuel as well.
17:50
(because ironically pyrotheum is less tedious to obtain than lava)
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Lava's not tedious, just a bit expensive or annoying.
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TotallyNotHuman 04/21/2019 5:51 PM
It kind of is because it's a trip to the mineshaft where I uncovered like 3 lava lakes :V
17:51
Annoying is probably the more appropriate term though.
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A U T O M A T I O N
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TotallyNotHuman 04/21/2019 5:52 PM
yes well when you have an Arguably Better Fuel™ :V
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TotallyNotHuman 04/22/2019 1:02 AM
@0111narwhalz great time for you to come on; I was just signing off V:
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0111narwhalz 04/22/2019 1:02 AM
not logging on to the server tonight anyway :V
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TotallyNotHuman 04/22/2019 1:03 AM
A brief changelog of the factory: infuser upgraded, added wireless charging made a bunch of cryo and cinnabar made a bunch of iron/nickel hooked up spawner XP to transposer
01:04
and sleep \o
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0111narwhalz 04/22/2019 1:05 AM
\o
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Are there any minecraft servers that involve either transhumanism or mutations?
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There is a Cyberware mod...
05:00
Unofficial 1.12.2 port of Cyberware by Flaxbeard
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Morgrim Moon 04/22/2019 5:02 AM
there's a mod that lets you slowly acquire DNA from enemies and use it to enhance yourself
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I kind of remember that...
05:02
No idea if it's updated.
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Morgrim Moon 04/22/2019 5:05 AM
http://ag.teamdna.de/wiki/ Not sure what version of MC you're using
The Offical-Site of TeamDNA
05:05
This is an unofficial re-make of the Advanced Genetics mod from 1.7.10 by TeamDNA. This was made from scratch and no code was taken from the original mod. ...
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No, I said server
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Well, I don't know of any, I guess I could add Robotic Parts/Cyberware at least.
05:23
We run 1.12.
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Morgrim Moon 04/22/2019 5:24 AM
if you look at the second page they have a link to modpacks that use it, check the modpack page for servers that fit your needs
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There are few modded servers around, possibly as they're such a headache to run.
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Morgrim Moon 04/22/2019 5:26 AM
most do private servers, with some that have small monthly subscriptions to cover hosting cost
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TotallyNotHuman 04/22/2019 12:06 PM
Oh lord. If CoFH ever implement a way to get primal mana it better be balanced bloody well.
12:06
Thing can turn lead blocks into gold upon contact.
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Oh, wow.
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Wait a minute
12:08
Primal mana is capable of nuclear fission?
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Or just adding protons.
12:08
And neutrons.
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No, gold's lighter than lead
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Oh, right. Adding neutrons, then, which would make it unstable, should also work.
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Modded Minecraft: because who needs free RAM? (netdata gave me another low RAM alert)
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john dougan(his grace/his grace) 04/22/2019 4:39 PM
There are no prizes given in heaven for unused cycles or RAM
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Any modern CPU, at least, will automatically downclock to save power. RAM not so much, but the very high RAM use is making me wary of it OOMing.
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TotallyNotHuman 04/22/2019 4:43 PM
speaking of which...
16:43
@gollark Server closed and now showing as "old vanilla" acc'd to Minecraft.
16:44
nevermind, it's back
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Oh, didn't know you were on.
16:44
I was restarting it.
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TotallyNotHuman 04/22/2019 4:45 PM
I wasn't, I disconnected and tried to rejoin.
16:45
Would've been awkward if I was on :V
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...got to love the elegant design of a system whose response to memory drought is to randomly pick a process and shoot it in the head.
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It's already sent a lot of stuff to swap, and nothing actually got OOMkilled.
16:47
Also, it's not random.
16:47
Maybe a better way would be to have SIGCOLLECT or something, which politely asks processes to run garbage collection.
16:47
(or do something else to save RAM)
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TotallyNotHuman 04/22/2019 4:48 PM
That would be somewhat of a nightmare, since some languages don't have GC or do it in different ways :V
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They could also dump caches or something, or deallocate buffers which aren't entirely needed, or ignore it.
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Defrag the heap and shrink it.
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I'm hoping to move the server to a newer platform eventually, since it turns out regular non-ECC DDR4 is significantly cheaper than ECC DDR3 now, plus lower power usage, and you can get decent amounts of cores without dipping into enterprise hardware now.
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TotallyNotHuman 04/22/2019 11:21 PM
@0111narwhalz I can send you the specific augments/tiers of the oreproc-relevant machines :V
23:21
Which ones do you want?
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0111narwhalz 04/22/2019 11:21 PM
dunno yet
23:22
that's why I'm drafting it
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TotallyNotHuman 04/22/2019 11:32 PM
@0111narwhalz ME drive online
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0111narwhalz 04/22/2019 11:32 PM
ooh nice
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TotallyNotHuman 04/22/2019 11:46 PM
@0111narwhalz all items imported
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0111narwhalz 04/22/2019 11:46 PM
nice
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TotallyNotHuman 04/22/2019 11:46 PM
There's now a chest for equipment and loot, since I haven't made 4k units yet.
23:46
and I'm off \o
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0111narwhalz 04/22/2019 11:53 PM
Equipment doesn't belong in AE systems
23:53
like
23:53
ever :V
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Except lategame where you can waste it.
10:28
Do you have autoinscribers?
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TotallyNotHuman 04/23/2019 11:04 AM
no because our factory design is somewhat mentally delayed, shall we say
11:04
and I can't expand in any cardinal direction without exposing the factory to the wild :V
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Upward!
11:50
Downward!
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0111narwhalz 04/23/2019 1:01 PM
other gorram platforms
13:01
we've been over this V:
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TotallyNotHuman 04/23/2019 1:15 PM
"wasting lead and redstone on fluxducts as well as making it a bloody logistical nightmare" is not a valid solution in my book
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0111narwhalz 04/23/2019 1:21 PM
we have slime slings
13:21
and loads of lead
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Simply enter Tͮ̌̎h͕̆e ͛ͧ̏T̰̗̰h͑̇ͭird̏̈ͤ ̺D͋̏͗im̾ͦeͣ͋̒n̒ͬsͮi̇ͫ̌o͆ͅnͪ̿̑.
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TotallyNotHuman 04/23/2019 1:51 PM
I do not deny the abundance of lead V:
13:51
But just because we have so much of it obviously means we should waste them, yes?
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0111narwhalz 04/23/2019 2:00 PM
because we have so much of it means we can afford to waste it
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TotallyNotHuman 04/23/2019 2:01 PM
@gollark Oh yeah, NC patch looking interesting :V
14:02
When will the pack be updated to add RSA (and possibly SimplyJetpacks)?
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TotallyNotHuman 04/23/2019 3:00 PM
@0111narwhalz I've extended the current platform V:
15:01
Will have to make more for future expansions, though.
15:01
also I'm going to start burning Thaum ambers for fuel since they're worth like 200k :V
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0111narwhalz 04/23/2019 3:01 PM
they're what
15:01
:V
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TotallyNotHuman 04/23/2019 3:01 PM
they are worth 200k RF in a numismatic dynamo with lapidary calibration
15:01
:V
15:02
Also we're out of redstone.
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0111narwhalz 04/23/2019 3:02 PM
Oh, by the way—totally need loads of ender pearls for the oreproc
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TotallyNotHuman 04/23/2019 3:03 PM
riiiiiiiiight :V
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0111narwhalz 04/23/2019 3:03 PM
Unless you want extra machines :V
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TotallyNotHuman 04/23/2019 3:03 PM
okay describe your ender-infused workflow then
15:03
and the sans-pearl flow
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0111narwhalz 04/23/2019 3:04 PM
Pearls: Crafters on the machines to make stuff as needed, with either requesters on an output volume or a terminal to produce metals, et cetera on demand.
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TotallyNotHuman 04/23/2019 3:04 PM
ah, crafters
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0111narwhalz 04/23/2019 3:05 PM
!Pearls: Filters on machines, relying on internal buffers and backstuffing. May waste huge amounts of materials on filling said buffers. Also might deadlock under certain conditions, if the servos backstuff in the wrong way.
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TotallyNotHuman 04/23/2019 3:05 PM
neat
15:05
crafters it is
15:06
how many do you need, again...?
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Does Apotheosis have some thing for changing spawner spawns so you can spawn endermen in a spawner?
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TotallyNotHuman 04/23/2019 3:06 PM
You need spawn eggs.
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0111narwhalz 04/23/2019 3:06 PM
Which you can get out of a spawner, but then you have a little bootstrap problem.
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TotallyNotHuman 04/23/2019 3:07 PM
We also need to look towards sustainable power.
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0111narwhalz 04/23/2019 3:07 PM
So otherwise, we need to get into the End.
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The tree setup is pretty good.
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TotallyNotHuman 04/23/2019 3:07 PM
Pyrotheum, despite being abundant, is not sustainable.
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Or you can use a single solar panel.
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TotallyNotHuman 04/23/2019 3:07 PM
We need redstone and we have sulfur deficits.
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Not sustainable how? What's the nonrenewable cost?
15:07
Oh, redstone, right. Sulfur is free.
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0111narwhalz 04/23/2019 3:08 PM
We could set up a giant vanilla mob farm.
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Witches drop redstone, right.
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0111narwhalz 04/23/2019 3:08 PM
Get huge amounts of things we don't need V:
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You can just nullify them, it's fine.
15:09
Or send the excesses to other useful processes.
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TotallyNotHuman 04/23/2019 3:09 PM
They do, but it's 40% for two redstone dust.
15:09
Also witch spawners don't exist :V
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Yes, but giant rooms of mobs do!
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0111narwhalz 04/23/2019 3:09 PM
1. rare natural spawn
15:09
2. witch huts
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TotallyNotHuman 04/23/2019 3:09 PM
or we could do treeoil
15:09
now that we have nickel to make a fractionating still
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0111narwhalz 04/23/2019 3:09 PM
sure
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Or my crazy weird phytogenic insolation setup, it produces loads of fuel byproducts!
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0111narwhalz 04/23/2019 3:10 PM
How do you mass-produce slag?
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TotallyNotHuman 04/23/2019 3:10 PM
I'll head back to the taiga to nick a spruce sapling soon™ and extract resin from that.
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The induction smelter has a sand + 2 cobble → slag + 2 stone brick recipe.
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0111narwhalz 04/23/2019 3:11 PM
oh neat
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Niter is easy, pulverize sandstone.
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0111narwhalz 04/23/2019 3:12 PM
I also want to use crafters to improve the pyrotheum process.
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You're not automating it?
15:12
* haven't
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0111narwhalz 04/23/2019 3:12 PM
Oh, it's automated.
15:12
It's just busy filling the seqfab with blaze powder.
15:13
There's a Pattern Validation augment which fixes that.
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0111narwhalz 04/23/2019 3:13 PM
Does that make it so that it will only take two stacks per reagent?
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Think so.
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0111narwhalz 04/23/2019 3:14 PM
Not eight reserved slots and ten unregulated ones? V:
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TotallyNotHuman 04/23/2019 4:08 PM
@0111narwhalz you getting on? :V
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0111narwhalz 04/23/2019 4:09 PM
probably not for a while?
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TotallyNotHuman 04/23/2019 4:10 PM
bah :V
16:10
We're probably going to need to find a way to quarry automatically, since I need redstone :V
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How many diamonds do you have?
16:10
For the low price of 4 diamonds, an enderpearl, and much random stuff, you can get an RFTools Quarry™*!
16:10
* note: needs all your RF
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TotallyNotHuman 04/23/2019 4:11 PM
half a stack-ish, plus like four in the form of industrial diamonds
16:11
nice
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Builder + quarry card, basically.
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TotallyNotHuman 04/23/2019 4:11 PM
How much RF does it take?
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ALL OF IT.
16:12
3000 RF per block, plus I think some for hardness.
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TotallyNotHuman 04/23/2019 4:12 PM
What's its digging speed?
16:12
(in any case that's a lot of RF/t we don't have)
16:12
(might as well go nuclear)
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Very fast as long as you can provide power.
16:12
probably 1 per tick tops.
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0111narwhalz 04/23/2019 4:13 PM
We should definitely go find the stronghold at some point.
16:14
I found the last one with I think 6 casts of ender eyes?
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TotallyNotHuman 04/23/2019 4:14 PM
Thank $DEITY the NuclearCraft machines don't use much redst—oh.
16:15
:V
16:15
yeah if you could get on and help manualquarry a bit that'd be appreciated
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You can actually triangulate it from 2.
16:15
There are some websites explaining it.
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0111narwhalz 04/23/2019 4:15 PM
Sure, but there's only so much resolution.
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Not if you use the debug UI to get stupidly precise directions!
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0111narwhalz 04/23/2019 4:15 PM
Tenths of degrees?
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Something like that.
16:16
You can at least get the stronghold easily enough.
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0111narwhalz 04/23/2019 4:16 PM
sure
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TotallyNotHuman 04/23/2019 4:17 PM
I think I found a ravine not too far from base, will go see if it's got any redstone.
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TotallyNotHuman 04/23/2019 4:35 PM
@0111narwhalz Spoils from that ravine excursion:
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0111narwhalz 04/23/2019 4:35 PM
nice
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TotallyNotHuman 04/23/2019 4:42 PM
I'm decomissioning the pyrotheum plant :V
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0111narwhalz 04/23/2019 4:42 PM
wah
16:42
:V
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TotallyNotHuman 04/23/2019 4:42 PM
18M should be enough as a buffer while I get treeoil online.
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TotallyNotHuman 04/23/2019 5:19 PM
@0111narwhalz treeoil online
17:19
didn't even dent the buffer :V
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0111narwhalz 04/23/2019 5:20 PM
V:
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TotallyNotHuman 04/23/2019 8:20 PM
@0111narwhalz you on?
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0111narwhalz 04/23/2019 8:20 PM
nope
20:20
but I could be
20:20
in like ten minutes
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TotallyNotHuman 04/23/2019 8:20 PM
sure :V
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0111narwhalz 04/23/2019 11:05 PM
huh, I found a sea lantern at the bottom of the ocean
23:05
middle of nowhere
23:05
except maybe where a stronghold's supposed to be
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0111narwhalz 04/23/2019 11:19 PM
stronghold located
23:25
good news: found the portal room
23:25
bad news: frame's almost empty
23:25
only has one
23:26
other good news: I have five eyes of ender, so I can fill half of the frame
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0111narwhalz 04/24/2019 12:45 AM
TNH: moved your fluxduct up so that it's not in the gorram walking path
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0111narwhalz 04/24/2019 2:14 AM
@TotallyNotHuman END PORTAL: ONLINE
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TotallyNotHuman 04/24/2019 2:39 PM
@0111narwhalz why the hell is there an additional induction smelter attached above the pyro-concentrator one
14:39
also gib coords of end portal please
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0111narwhalz 04/24/2019 2:39 PM
for alloying
14:39
uhh shit I don't remember
14:40
it's west northwest
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TotallyNotHuman 04/24/2019 2:40 PM
you know alloying is twice as fast in the existing smelter, yes?
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0111narwhalz 04/24/2019 2:40 PM
like 2500 blocks maybe
14:40
I thought you couldn't alloy in it for some reason :V
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TotallyNotHuman 04/24/2019 2:40 PM
you absolutely can :V
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